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8bit Kits Palette Mini Guide

Applying Same Palette to More than One Images
The main problem with 256 colors kits is that more than one images/objects inside your fsh-file (jxXXXXX.fsh) should share the same palette. Specifically, there are three groups of objects that should have their own palette:

  • front of jersey (hjfr, mjfr, ljfr), back of jersey (hjbx, mjbx, ljbx), short sleeves (hslv, mslv, lslv) and long sleeves (hlsv, mlsv, llsv) should all share one palette.
  • shorts (hsht, msht, lsht) should share another palette
  • socks (hsck, msck, lsck) should share yet another palette.

If all the above images (regardless of the group they belong to) use more or less the same colors on them, then it's safe to have them all sharing just one palette. That's what I will explain in details in the section that follows. Once you read it you should be able to combine it with the info presented above and adjust it accordingly to cases requiring you to use 3 different palettes for each different group (see previous paragraph).

So, run EA Graph and do the following:

  • open the front jersey image (hjfr).
      
  • open the Tools->Palette Workbench window... in there you'll see a color palette along with a row of small icons at the bottom of the window (  )
      
  • save the jersey's palette using, the Save to File icon )
      
  • close the Palette Workbench window
      
  • open the back jersey image (hjbx)
      
  • open again the Palette Workbench window and do the following:
      
    • import your saved palette into the window's color palette, using the Import icon )... a small preview window will pop up so you can see how your image will show (it looks crap, until you make the steps that follow).
    • update the image with the new palette, using the Update icon )... the small preview window will show your updated image (it will look fine now ;-)
    • finally, save your new updated palette (actually you save your updated image into the fsh-file), using the Save Palette icon )... don't worry, contrary to the disk icon picture I used in the parentheses, in your case the disk-icon will be enabled.
        
  • close the Palette Workbench window and repeat the previous step for ALL the images present in your fsh-file (hjfr, hjbx, ..., mjfr, mjbx, ..., ljfr, ljbx, ...)
      
  • you are all set now... what's left is to import your fsh-file into kits.big (or just copy it in the main folder of the game).

Send your comments to Harry Karayannis












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