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Menu Badges Full Guide

Here is a complete guide presenting step-by-step all you need to know in order to create and import menu badges into Fifa 2001. I'll try to keep it as simple (and clear) as possible, so everyone can take the most out of it and get down to making decent badges quickly & easily.
  

Needed Tools
There are a couple of programs and a template pack you'll need to download before designing a badge and putting it into the game:

  • EA-Graph and/or GFXpak: both programs are available to this site. Just head to the Downloads section and grab your copies.
       
  • Paint Shop Pro (or Photo Shop, or any other decent painting program): personally, I use Paint Shop Pro 6.01 (PSP, from now on) so this guide will focus on this. You can download the latest evaluation version directly from the official web site, at http://www.jasc.com/
     
  • Badge Templates: this is a pack of two empty badge templates I have made for your convenience. The first one (called template-euro.bmp) should be used for badges of clubs participating to either ECC or EFA in-game competitions, while the second one (called template-local.bmp) should be used for badges of clubs participating to any other local league. The latter is also the proper template for league logos (like the Italian Serie-A logo).
    Download the Badge Templates pack from this site and read the documentation for more details.
      

Locating Decent Logos
In case your painting skills are not helping you to design the badge's logo from scratch, you can search for ready logos on the Internet. The official site of UEFA (http://www.uefa.com/) and the excellent site High Quality Football Logos (http://www.hqfl.com/) are two really good places to start with. You can also search for decent logos at the official web sites of the football clubs/leagues under question.

Please keep always in mind that you ought to give credit to the original designers if you base your work on their logos!
  

Creating a Badge with Paint Shop Pro (ver 6.x)
Ok, once you're through with gathering the logos and installing the needed programs, you are ready to get down to business. Lets assume you want to make a menu badge for Panathinaikos F.C. and you have already downloaded their logo from the Internet.

  • Open the appropriate badge template... in our case this is the file template-local.bmp (the one with the pink background color).
     
     
  • Open the logo you've already downloaded from the Internet... let's call it, pao-logo.gif (see the 1st sample pic on the right).
     
  • If necessary, increase the color depth of the logo to 24 bits... in PSP this is done by selecting the command Color->Increase Color Depth->16 Million Colors (24 bit).
     
  • Now you need to isolate the logo from its surrounding background, and create a new image for it. This is a three steps procedure:
     
    • Use PSP's Magic Wand tool (  ) to select the surrounding area you DO NOT need (in our 1st sample pic, this is the gray area surrounding the actual logo). To do so, first click on the Magic Wand tool icon and then click on the area under question inside the image.
      (!) Hint: to select more than one areas, hold down the Shift key while clicking on each one of them  
    • Invert your selection, with the command Selection->Invert... your image should now look like the 2nd sample pic on the right.
    • Create a new image consisting of your isolated logo by first selecting the command Edit->Copy, and then the command Edit->Paste->As New Image. A new image will pop up in a separate window, inside PSP (looking like the one shown in the 3rd sample pic on the right).
       
  • Resize the isolated logo down with the command Image->Resize... in our example, a target size of 60x60 pixels is a good choice (if originally the isolated logo is very small, then it's not of much use to us... try to find a bigger one and follow again the whole procedure up to here).
      
    (!) Hint: inside the Settings window, which is displayed just before the re-sizing action takes place, make sure that the box Maintain aspect ratio of is checked AND has a value of 1 (see sample pic on the right).
     
  • You are now ready to merge the isolated logo with the template:
     
    • First bring the logo window on the front and copy it into the clipboard, using the command Edit->Copy.
    • Then bring the template window on the front and use the command Edit->Paste->As New Selection to paste the logo inside this window.
    • If necessary, select the Selection tool ) - or alternatively the Mover Tool ) - and drag the pasted logo to the center of the template... you should now see something pretty close to the 1st sample pic on the right.
      (!) Hint: if you want to add some special effects to your pasted logo (like shadows, or lightning effects for example) this is the right moment to do so.
    • Make sure that the Selection tool (and NOT the Mover tool) is activated and right click your mouse anywhere inside the image, so the pasted logo merges permanently with the template... you have just created your first Fifa badge (looking like the 2nd sample pic on the right).
       
  • Before saving your work, you need to make transparent the background color of the badge (in our case, this is the pink color):
     
    • Decrease the color depth of your image down to 256 colors, with the command Colors->Decrease Color Depth->256 Colors (8 bit). Among other things you'll be asked about which palette should be used for the conversion... choose either Optimized Median Cut or Optimized Octree (see sample pic on the right).
       
    • Define the palette transparency to pink, using the command Colors->Set Palette Transparency. PSP will open a dialog box where you can specify the transparent color... do so by left clicking your mouse anywhere inside the pinked area of your image (the dialog box should look like the sample pic on the right). Select OK to accept the new transparency.
       
    • To preview your transparent badge before saving it, select the command Colors->View Palette Transparency. Assuming you have followed correctly the guide so far, you should see something pretty close to the sample pic on the right.
       
  • Ok, you can now save your badge. Use the command File->Save As (and NOT the command File->Save, which would yield in loosing your original template file template-local.bmp) and save your badge in a gif-format under a convenient name... for example, pao-badge.gif. You want it to be in gif-format so it retains its transparency.
      

Importing a Badge into Fifa 2001
In my point of view, there are basically two ways to import a badge into the game. A popular one involving the usage of EA-Graph, and a not that popular (but yet much better) one involving the usage of GFXpak. Most people would most probably prefer using EA-Graph, but badge makers (and advanced users) may find the second way much more useful, because it allows the creation of such badge-packs that after their installation they do not overwrite any other non-relative badges already installed in the game... and most importantly, all the end-user needs to do is to just run a batch file.

I'll present both ways, but I will suggest you to pay special attention to that requiring GFXpak. Also, I'll keep the same Panathinaikos example, assuming that I want to insert their badge into the game. Since Panathinaikos participates both to the Greek League and to the ECC Competition we also need to create a second badge for ECC (this time using the other badge-template, the one with the gray background - file: template-euro.bmp)... remember that the one we already used was intended for local leagues ONLY (in our case, the Greek League). The procedure is exactly the same as described in previous sections, so I assume that you have created that second badge too... let's say their filenames are pao-badge.gif and ecc-pao-badge.gif, respectively.
  

Needed Info

To install a club's badge into the game you first need to know two basic things: what file(s) you should insert the badge into, and under what index number.

  • All Fifa files holding badges in them come in an fsh-form and they are located in your \Fifa 2001\data\feart\flags\ folder. The ones we are going to need, for our example, are greece1.fsh and ecc.fsh.
     
  • The index numbers of the badges are in complete correspondence to the index numbers of the kits. If you don't already have a list of them, you can download it from this site. In our case, Panathinaikos' badge index-number is 0279.

Ok, up to now it should be pretty clear that we need to import the image pao-badge.gif into the file greece1.fsh, and the image ecc-pao-badge.gif into the file ecc.fsh. I'll focus on the first case only, and you can use it as a guide to take care of the second one too.
  

Method 1: Importing a Badge with EA-Graph

To just import a badge into the game using EA-Graph, it's rather easy but once the badge is imported you also need to take special care of its transparency. So, if we need to import many badges, the whole procedure can become rather tedious. Anyway, run EA-Graph and take the following steps:

  • Open the file greece1.fsh.
     
  • From the tree shown on your left, open the object labeled 0279 (that's also the badge's index number).
     
  • Import you new badge, starting with the command Tools->Import Wizard. In the dialog box that pops up first select Import an existing external file into the current open image and then click Next. In the next dialog box, use Browse to locate the file pao-badge.gif and then click Next. Finally, select Finished to close the dialog-box, and re-open the object 0279 to see its updated contents.
     
  • Take care of the transparency, starting with the command Tools->Palette Workbench. In the dialog box that pops up take the following steps:
     
    • Hit the Preview icon (glasses).
    • Move your mouse inside the new window that pops up (on the top left) and left click on the color you want to make transparent.
    • Move the Opacity slider all the way to the left, until it gives a 0 value.
    • Hit the Update icon (up arrow).
    • Hit the Save Palette icon (diskette).
    • Close the dialog-box.
      (!) Hint: for a lot more details about dealing with objects' transparency in EA-Graph, have a look at my "Transparent Crest" mini-guide (also available from this site).

(!) NOTE: Since EA-Graph is not capable of retaining the original transparency of a gif-file when we import it into an fsh-file (thus making it necessary for us to deal again with it after importing the image), then I should point out that people who intent to use EA-Graph (instead of GFXpak) for importing their badges into the game they DO NOT need to decrease the badge's colors down to 256, as suggested above, in the section Creating a Badge with Paint Shop Pro (ver 6.x)... they can safely leave them in the 24bit color-mode and save them as bmp-files (instead of gif-files).
  

Method 2: Importing a Badge with GFXpak

As I stated earlier, to me, using GFXpak is a much better (and hassle free) way to import transparent badges into the game... especially if you are about to import more than one of them. It is much easier to write a two-lines batch file to import two badges, than taking all the steps described in the previous section twice (one for each badge). Plus, that with the method I'll describe here the end-users' lives get a lot easier ;-)

Ok, we have GFXpak and we know which image goes into what fsh-file and we also know that Panathinaikos' index number is 0279.

  • The first thing we should do is to copy the program (gfxpak.exe) and the two badge images we have created (pao-badge.gif and ecc-pao-badge.gif) into the folder \Fifa 2001\data\feart\flags\.
     
  • Then we make a batch file (which is nothing more than a plain text file with the extension .bat in its filename), say pao-badges.bat, consisting of just two lines:
     
    • gfxpak -rp greece1.fsh pao-badge.gif 0279
    • gfxpak -rp ecc.fsh ecc-pao-badge.gif 0279

      (!) Hint: Lets analyze a bit the 1st line, for example. It will open the file greece1.fsh and replace its internal image No 0279 with the image pao-badge.gif... and the best part is that any transparency found inside the gif-file will be copied intact into the fsh-file!
       
  • Lastly, we double-click the batch file (pao-badges.bat) and both badges will be imported into the game... simple isn't it ? ;-)

The method just described above, it is not only easier than that using EA-Graph but it also frees makers from having to release complete fsh-files (such as greece1.fsh and ecc.fsh, in our example), thus forcing the end-users to overwrite their own. Just the gif-file(s), the program itself and the batch file are enough!

(!) NOTE: The usage of GFXpak (along with the usage of proper batch files) can also be adopted for any other Fifa graphic that is embed inside an fsh-file (or a big-file), like boots or gloves for example. If more makers start using it, then less end-users will lose their previous graphics every time they install a new pack on their copy of the game!
  

Author Notes
Please note that whatever I wrote in this guide is from my own experience, which by no way means it is either error-free or the best way to create and import a badge into Fifa 2001. If you think something needs to get improved or you've spotted out any inaccuracies please feel free to contact me and let me know about it.

But please don not ask me to make badges for you, and take the time to read the whole guide before flooding my e-mailbox with questions :-) It is not that I'm not willing to help you out (if I can) but my spare time is really limited.

I hope you find the guide useful!


Send your comments to Harry Karayannis












Soccer Alliance


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