Menu Badges Full Guide
Here is a complete guide presenting step-by-step
all you need to know in order to create and import menu badges into Fifa
2001. I'll try to keep it as simple (and clear) as possible, so everyone can
take the most out of it and get down to making decent badges quickly &
easily.
Needed Tools
There are a couple of programs and a
template pack you'll need to download before designing a badge and putting it
into the game:
- EA-Graph and/or GFXpak:
both programs are available to this site. Just head to the
Downloads section and grab your copies.
- Paint Shop Pro
(or Photo Shop, or any other decent painting program): personally,
I use Paint Shop Pro 6.01 (PSP, from now on) so this guide will
focus on this. You can download the latest evaluation version directly
from the official web site, at http://www.jasc.com/
Badge
Templates: this is a pack of two
empty badge templates I have made for your convenience. The first one
(called template-euro.bmp) should be
used for badges of clubs participating to either ECC or EFA in-game
competitions, while the second one (called template-local.bmp)
should be used for badges of clubs participating to any other local league.
The latter is also the proper template for league logos (like the Italian
Serie-A logo).
Download the Badge Templates pack from this site and read the documentation
for more details.
Locating Decent
Logos
In case your painting skills are not
helping you to design the badge's logo from scratch, you can search for
ready logos on the Internet. The official site of UEFA (http://www.uefa.com/)
and the excellent site High Quality Football Logos (http://www.hqfl.com/)
are two really good places to start with. You can also search for decent logos
at the official web sites of the football clubs/leagues under question.
Please keep always in mind that you
ought to give credit to the original designers if you base your work on their
logos!
Creating a
Badge with Paint Shop Pro (ver 6.x)
Ok, once you're through with gathering the
logos and installing the needed programs, you are ready to get
down to business. Lets assume you want to make a menu badge for Panathinaikos
F.C. and you have already downloaded their logo from the Internet.
- Open the appropriate badge
template... in our case this is the file template-local.bmp
(the one with the pink background color).
Open
the logo you've already downloaded from the
Internet... let's call it, pao-logo.gif
(see the 1st sample pic on the right).
- If necessary, increase the
color depth of the logo to 24 bits... in PSP this is done by
selecting the command Color->Increase
Color Depth->16 Million Colors (24 bit).
Now
you need to isolate the logo from its surrounding
background, and create a new image for it. This
is a three steps procedure:
- Use PSP's Magic
Wand tool (
)
to select the surrounding area you DO NOT need (in our 1st sample pic,
this is the gray area surrounding the actual logo). To do so, first
click on the Magic Wand tool icon and then click on the area
under question inside the image.
(!) Hint: to
select more than one areas, hold down the Shift key
while clicking on each one of them
Invert
your selection, with the command Selection->Invert...
your image should now look like the 2nd sample pic on the right.
- Create a new image consisting of
your isolated logo by first selecting the command Edit->Copy,
and then the command Edit->Paste->As
New Image. A new image will pop up in a
separate window, inside PSP (looking like the one shown in the 3rd
sample pic on the right).
Resize the
isolated logo down with the command Image->Resize... in
our example, a target size of 60x60 pixels is a good choice (if originally
the isolated logo is very small, then it's not of much use to us... try
to find a bigger one and follow again the whole procedure up to
here).
(!) Hint: inside
the Settings window, which is displayed just before the re-sizing
action takes place, make sure that the box Maintain aspect
ratio of is checked AND has a value of 1 (see sample pic on
the right).
- You are now ready to merge
the isolated logo with the template:
First
bring the logo window on the front and copy it into the clipboard,
using the command Edit->Copy.
- Then bring the template
window on the front and use the command Edit->Paste->As
New Selection to paste the logo inside this window.
- If necessary, select the Selection
tool (
) - or alternatively the Mover
Tool (
) - and drag the pasted logo to the center of the template... you
should now see something pretty close to the 1st sample pic on the
right.
(!)
Hint: if you want to add some
special effects to your pasted logo (like shadows, or lightning effects
for example) this is the right moment to do so.
- Make sure that the Selection
tool (and NOT the Mover tool) is activated and
right click your mouse anywhere inside the image,
so the pasted logo merges permanently with the template... you have
just created your first Fifa badge (looking like the 2nd sample pic on
the right).
- Before saving your work, you need to make
transparent the background color of the badge (in
our case, this is the pink color):
Decrease
the color depth of your image down to 256 colors, with the
command Colors->Decrease Color
Depth->256 Colors (8 bit). Among other things
you'll be asked about which palette should be used for the conversion...
choose either Optimized Median Cut
or Optimized Octree (see
sample pic on the right).
Define
the palette transparency to pink, using the command Colors->Set
Palette Transparency. PSP will open a dialog box
where you can specify the transparent color... do so by left clicking
your mouse anywhere inside the pinked area of your image (the dialog box
should look like the sample pic on the right). Select OK
to accept the new transparency.
- To preview your transparent badge
before saving it, select the command Colors->View
Palette Transparency. Assuming you have followed
correctly the guide so far, you should see something pretty close to the
sample pic on the right.
- Ok, you can now save your badge.
Use the command File->Save As
(and NOT the command File->Save,
which would yield in loosing your original template file template-local.bmp)
and save your badge in a gif-format under a convenient
name... for example, pao-badge.gif.
You want it to be in gif-format so it retains its transparency.
Importing a
Badge into Fifa 2001
In my point of view, there
are basically two ways to import a badge into the game. A popular one
involving the usage of EA-Graph, and a not that popular (but
yet much better) one involving the usage of GFXpak. Most
people would most probably prefer using EA-Graph, but badge makers (and
advanced users) may find the second way much more useful, because it allows the
creation of such badge-packs that after their installation they do not overwrite
any other non-relative badges already installed in the game... and most
importantly, all the end-user needs to do is to just run a batch file.
I'll present both ways, but I will suggest
you to pay special attention to that requiring GFXpak. Also, I'll keep the
same Panathinaikos example, assuming that I want to insert their badge into
the game. Since Panathinaikos participates both to the Greek League and to the
ECC Competition we also need to create a second badge for ECC (this time using
the other badge-template, the one with the gray background - file: template-euro.bmp)...
remember that the one we already used was intended for local leagues ONLY
(in our case, the Greek League). The procedure is exactly the same as described
in previous sections, so I assume that you have created that second
badge too... let's say their filenames are pao-badge.gif
and ecc-pao-badge.gif,
respectively.
Needed Info
To install a club's badge into the game
you first need to know two basic things: what file(s) you
should insert the badge into, and under what index number.
- All Fifa files holding badges in them
come in an fsh-form and they are located in your \Fifa
2001\data\feart\flags\ folder. The ones we are going to need, for
our example, are greece1.fsh and ecc.fsh.
- The index numbers of the badges are in
complete correspondence to the index numbers of the kits. If you don't
already have a list of them, you can download it from this site. In our
case, Panathinaikos' badge index-number is 0279.
Ok, up to now it should be pretty clear
that we need to import the image pao-badge.gif into
the file greece1.fsh, and the image ecc-pao-badge.gif
into the file ecc.fsh. I'll focus on the first case
only, and you can use it as a guide to take care of the second one too.
Method 1: Importing a Badge
with EA-Graph
To just import a badge into the game using
EA-Graph, it's rather easy but once the badge is imported you also
need to take special care of its transparency. So, if we need to import many
badges, the whole procedure can become rather tedious. Anyway, run EA-Graph and
take the following steps:
- Open the file greece1.fsh.
- From the tree shown on your left, open
the object labeled 0279 (that's also the badge's index
number).
- Import you new badge,
starting with the command Tools->Import
Wizard. In the dialog box that pops up first select Import
an existing external file into the current open image and
then click Next. In the next dialog
box, use Browse to locate the
file pao-badge.gif and then
click Next. Finally, select Finished
to close the dialog-box, and re-open the object
0279 to see its updated contents.
- Take care of the transparency, starting
with the command Tools->Palette
Workbench. In the dialog box that pops up take the
following steps:
- Hit the Preview icon
(glasses).
- Move your mouse inside the new
window that pops up (on the top left) and left click on the color you
want to make transparent.
- Move the Opacity slider
all the way to the left, until it gives a 0 value.
- Hit the Update icon (up
arrow).
- Hit the Save Palette icon
(diskette).
- Close the dialog-box.
(!) Hint: for
a lot more details about dealing with objects' transparency in
EA-Graph, have a look at my "Transparent Crest"
mini-guide (also available from this site).
(!) NOTE:
Since EA-Graph is not capable of retaining the original
transparency of a gif-file when we import it into an fsh-file (thus
making it necessary for us to deal again with it after importing the image),
then I should point out that people who intent to use EA-Graph (instead of
GFXpak) for importing their badges into the game they DO NOT need to decrease
the badge's colors down to 256, as suggested above, in the section Creating a
Badge with Paint Shop Pro (ver 6.x)... they can safely leave them
in the 24bit color-mode and save them as bmp-files (instead of gif-files).
Method 2: Importing a Badge
with GFXpak
As I stated earlier, to me, using GFXpak
is a much better (and hassle free) way to import transparent badges into the
game... especially if you are about to import more than one of them. It is
much easier to write a two-lines batch file to import two badges, than taking
all the steps described in the previous section twice (one for each badge).
Plus, that with the method I'll describe here the end-users' lives get
a lot easier ;-)
Ok, we have GFXpak and we know which image
goes into what fsh-file and we also know that Panathinaikos' index number is
0279.
- The first thing we should do
is to copy the program (gfxpak.exe) and the two
badge images we have created (pao-badge.gif
and ecc-pao-badge.gif) into the folder \Fifa
2001\data\feart\flags\.
- Then we make a batch file (which is
nothing more than a plain text file with the extension .bat in its
filename), say pao-badges.bat, consisting of
just two lines:
- gfxpak -rp greece1.fsh pao-badge.gif
0279
- gfxpak -rp ecc.fsh
ecc-pao-badge.gif 0279
(!) Hint: Lets analyze
a bit the 1st line, for example. It will open the file greece1.fsh
and replace its internal image No 0279
with the image pao-badge.gif...
and the best part is that any transparency found inside the gif-file will
be copied intact into the fsh-file!
- Lastly, we double-click the batch file
(pao-badges.bat) and both badges will be
imported into the game... simple isn't it ? ;-)
The method just described above, it is not
only easier than that using EA-Graph but it also frees makers from having to
release complete fsh-files (such as greece1.fsh and
ecc.fsh, in our example), thus forcing the
end-users to overwrite their own. Just the gif-file(s), the program itself and
the batch file are enough!
(!) NOTE:
The usage of GFXpak (along with the usage of proper
batch files) can also be adopted for any other Fifa graphic that is embed
inside an fsh-file (or a big-file), like
boots or gloves for example. If more makers start using it, then less end-users
will lose their previous graphics every time they install a new pack on their
copy of the game!
Author Notes
Please note that whatever I wrote in this
guide is from my own experience, which by no way means it is either error-free
or the best way to create and import a badge into Fifa 2001. If you think
something needs to get improved or you've spotted out any inaccuracies please
feel free to contact me and let me know about it.
But please don not ask me to make badges
for you, and take the time to read the whole guide before flooding my e-mailbox
with questions :-) It is not that I'm not willing to help you out (if I can) but
my spare time is really limited.
I hope you find the guide useful!
Send your comments to Harry
Karayannis